For explanation, please open the page InfoAgentText
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Motivations |
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| Dreams | Ambition | Pride | Avoid risk |
Different -iation |
Pleasure | Discovery |
| Fantasies | Influence | Reputation | Avoid pain | Rebellion | Enjoyment | Understanding |
| Power | Acceptance | Avoid injury | Revenge | Laughs | Answers | |
| Money | Recognition | Avoid worry | Score points | Fun | Solutions | |
| Position | Thanks | Avoid effort | Sensation | |||
| Achievement | Easy life | Love | ||||
| Satisfaction | ||||||
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Abilities |
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| Appearance | Social skills |
| Personal style | |
| Politeness | |
| Consideration | |
| Speech fluency | |
| Writing fluency | |
| Aggression, Sledge | |
| Blarney, Bullshit | |
| Small Talk | |
| Survival | Instincts |
| Procreation, Sex | |
| Desire | Emotions |
| Fear | |
| Annoyance | |
| Sympathy | |
| Logic | Mental capabilities |
| Learning | |
| Memory | |
| Imagination | |
| Grit, Coping | |
| Eyesight | Physical capabilities |
| Hearing | |
| Smell | |
| Taste | |
| Touch | |
| Strength | |
| Mobility | |
| Coordination | |
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Creations |
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| Models | Philosophy |
| Religion | |
| Ontology | |
| Expectations | |
| Policies, Strategies, Plans | |
| Fantasies, Daydreams | |
| Expression | Speech, Song |
| Writing, Drawing | |
| Body language, Dance | |
| Decision (conscious or subliminal) |
Choice |
| Judgment | |
| Experience | Sensing (sight, sound,
smell, touch, taste) |
| Interpreting | |
| Reflecting | |
| Predicting | |
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Robot Interface |
| Calling IT services |
| Guiding robots |
| Controlling sensors |
| Human Interface to Computer Information Agent | |||
| Avatars | P2P speech | Text writing | Batch offline media |
| Voice recognition | Voice synthesis | WIMP and Forms | |
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Knowledge Processing |
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| Pattern detection | Trend recognition | Sense Making | Optimisation |
| Gap detection | Cycle recognition | Digitisation | What Ifs |
| Error detection | Summarisation | Replication | Game Theory |
| Alarm detection | Forecasting | Comparison | Pattern enforcement |
| Memory (in human brains, in computer storage, in bookshelves, libraries or filing systems) | |||||||
| Entities | Motives | "Facts" | Assertions | Models | Patterns | Predictions | Equivalences |
| People | Plans | Recorded transactions | What someone said or wrote | Ontologies | Rules | Expectations | Dictionaries |
| Animals | Strategies | Recorded observations | Thoughts expressed | Database schema | Hypotheses | Budgets | Indexes |
| Things | Goals | Sensor measurements | Proposals | Process models | Constraints | Targets | Notations |
| Groups | Signals received | Advertisements | Religious theologies | Limitations | Comparisons | ||
| Projects | Price Lists, Catalogues | Scientific theories | Guidelines | ||||
| Social cultures | Categories | ||||||
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Groups usually have: |
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| A Mission | Strengths, Weaknesses |
| Objectives, Goals, Targets | Opportunities, Threats |
| Strategies, Tactics, Processes | Critical Success Factors |
| Meetings, Events | Documents, Artifacts |
| Groups may be: |
| Families, Relations |
| Friends |
| Groups at work |
| Sports teams |
| Choirs, Orchestras |
| Beat groups, Dance troupes |
| Military units |
| Units in "Society" |
| Political parties |
| Organisations with which we have dealings |
| Groups of groups |
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Another individual (or animal) |
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One of the groups I am involved in |
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Information Agent
(for individual |
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Me (the individual in question) |
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Roles in a Group |
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| Chair, President | Active Worker |
| Secretary, Treasurer | Inactive Subscriber |
| Advisor | Critic |
| Customer | Supplier |