For explanation, please open the page InfoAgentText

Motivations

Dreams Ambition Pride Avoid risk Different
-iation
Pleasure Discovery
Fantasies Influence Reputation Avoid pain Rebellion Enjoyment Understanding
  Power Acceptance Avoid injury Revenge Laughs Answers
  Money Recognition Avoid worry Score points Fun Solutions
  Position Thanks Avoid effort   Sensation  
    Achievement Easy life   Love  
    Satisfaction        

Abilities

Appearance Social skills
Personal style
Politeness
Consideration
Speech fluency
Writing fluency
Aggression, Sledge
Blarney, Bullshit
Small Talk
Survival Instincts
Procreation, Sex
Desire Emotions
Fear
Annoyance
Sympathy
Logic Mental capabilities
Learning
Memory
Imagination
Grit, Coping
Eyesight Physical capabilities
Hearing
Smell
Taste
Touch
Strength
Mobility
Coordination

Creations

Models Philosophy
Religion
Ontology
Expectations
Policies, Strategies, Plans
Fantasies, Daydreams
Expression Speech, Song
Writing, Drawing
Body language, Dance
Decision
(conscious or  subliminal)
Choice
Judgment
Experience Sensing (sight, sound,
smell, touch, taste)
Interpreting
Reflecting
Predicting

Robot Interface

Calling IT services
Guiding robots
Controlling sensors
Human Interface to Computer Information Agent
Avatars P2P speech Text writing Batch offline media
Voice recognition Voice synthesis   WIMP and Forms

Knowledge Processing

Pattern detection Trend recognition Sense Making Optimisation
Gap detection Cycle recognition Digitisation What Ifs
Error detection Summarisation Replication Game Theory
Alarm detection Forecasting Comparison Pattern enforcement
Memory (in human brains, in computer storage, in bookshelves, libraries or filing systems)
Entities Motives "Facts" Assertions Models Patterns Predictions Equivalences
People Plans Recorded transactions What someone said or wrote Ontologies Rules Expectations Dictionaries
Animals Strategies Recorded observations Thoughts expressed Database schema Hypotheses Budgets Indexes
Things Goals Sensor measurements Proposals Process models Constraints Targets Notations
Groups   Signals received Advertisements Religious theologies Limitations   Comparisons
Projects     Price Lists, Catalogues Scientific theories Guidelines    
        Social cultures Categories    

Groups usually have:

A Mission Strengths, Weaknesses
Objectives, Goals, Targets Opportunities, Threats
Strategies, Tactics, Processes Critical Success Factors
Meetings, Events Documents, Artifacts
Groups may be:
Families, Relations
Friends
Groups at work
Sports teams
Choirs, Orchestras
Beat groups,
Dance troupes
Military units
Units in "Society"
Political parties
Organisations
with which we
have dealings
Groups of groups

Another individual (or  animal)

One of the groups I am involved in

Information Agent (for individual
or  group, human or computer)

Me (the individual in question)

Roles in a Group

Chair, President Active Worker
Secretary, Treasurer Inactive Subscriber
Advisor Critic
Customer Supplier