© Roger M Tagg 2008, revised 2010
|
Major Category |
Icon |
General Idea |
Sub-categories |
|
Arrangement |
|
Is concerned with the sequence or other arrangement (or lack of it) in which activities (i.e. things that humans, animals or other active agencies do) happen or things are arranged. |
Arrangement in space (static and dynamic); Physical connection; Arrangement in time; Abstract conceptual structure; Allocation; Property and Responsibility. |
|
Classification |
|
Usually between 2 "classes" of things. If A is a sub-class of B, then any instance of class A also belongs to class B. An individual instance has a relationship to one Class to which it belongs (there could be many - things don't tend to follow a unique classification hierarchy. |
Instance of class; Specialisation/Generalisation. |
|
Distinguishing |
|
Covers things related by their sameness or difference of position, time or other properties. |
Difference in observable attributes; Difference in space and time; Distinction by instinct, feeling or logic; Distinction by identity. |
|
Interaction |
|
Means relationships between people and other sentient beings. |
Co-operation; Speech Acts; Influence; Contention. |
|
Logic |
|
The relation between formalisms within human minds and the observations and measurements those formalisms attempt to describe. |
Deduction; Explanation; Forethought; Insight; Justification; Summarization. |
|
Motivation |
|
Applies to all relationships involving envisaging a future state of affairs and attempting to make it happen - or stop it happening. |
Direct human and animal motivation; Goal orientation; Commitment to an "ism". |
|
Partitioning |
|
Can apply between pairs of Bounded or Unbounded Physical Objects, or between pairs of Abstract Concepts, particularly Activities and Topics. |
Component-ness; Membership. |
|
Representation represents |
|
Generally refers to the relationship between a set of symbols and what those symbols may be representing. |
Identification; Delegate/Surrogate; Expression; Notation; Modelling. |
|
Sensation |
|
Covers the means by which brains (human, sentient animal or robot) are triggered by a variety of external things, events and feelings. |
Emotion; Observation; Robotic sensing. |
|
Transformation |
|
Covers the relationships between things as they were and things as they are after a change (arising from processing, planning, interaction etc). properties changed may include form, physical position, ownership, possession etc. |
Creation and Manufacture; Reproduction; Modification and Metamorphosis; Destruction and Consumption; Transfer. |
|
Utilisation |
|
Covers the relationship between some things (e.g. tools, humans, materials, apparatus, systems) and an intention (such as what is planned), expressing that one may be useful for the other. |
Usefulness; Substitution; Opportunity; Habit. |
|
Volition |
|
Applies to all relationships involving envisaging a future state of affairs and attempting to make it happen - or stop it happening. |
Desire; Intentional Management; constraints and Limitations; Risk. |
There can be overlap between these major types - it is not a nice, neat categorization. The relationship of an instance to a Class, and from a member of a collection to the Collection, have some strong parallels, and the conditions for belonging to a Class may be defined by the fact that the members belong to some Collection.
|
Arrangement |
Classification |
Distinguishing |
Interaction |
|
Logic |
Motivation |
Partitioning |
Representation |
|
Sensation |
Transformation |
Utility |
Volition |
Some of these links may be under construction – or re-construction.
This version updated on 26th January 2010
If you have constructive suggestions or comments, please contact the author at rogertag@tpg.com.au .