Honor Victory Glory 'n Death, The life of a Blacksky Raider
*Site will be updated with further sections as required.
Thanks to Furion for creating a guild account with Bioware and making a forum. I will post a link to the forums later although I try and beg the DM's into allowing us one on the BAR forums next age.
There have been concerns about names for characters and questions about how to RP orcs...for names you can visit http://www.orcs.ca/orcsmain/resourcename.html
and have a look around. As for RPing, just act stupid and speak stupid, and be violent. Snellopy's post in the Chronicals about the Nojas war is a perfect example, although it is always helpfull when people can understand you...
One of the main drawbacks of being a half-orc is the stupidity, I myself have missed out on quests because someone took my character to a tavern and got him drunk. Thems the breaks, their are more upsides than downsides to being an orc. Brawl, yell, drink foul orcish brew and bash the nearest human and you'll have no problems.
I have also added the religion topic below.
While not excessively religious, the Blacksky Raiders do loosely follow Gruumsh, god of conquest. Loot and pillage in his name! Bahgtru is also a Raider favourite. For more information http://www.orcs.ca/orcsmain/roleplaydndfrgods.html#GRUU
Thanks again to Mugwa for proviting the info!
The Blacksky Raiders are a murderous group of half-orcs infamous for their daring raids on nearby towns and passing adventurers. Fearless and honourable, Raiders are fearsome opponents to face. Wielding weapons often larger than an adult human, the Blacksky Raiders is comprised primarily of Barbarians and fighters. The only magic users in the Raiders are their shamans, who possess clerical combat enhancing abilities and are often seen in the front line along with the rest of the clan. The Blacksky Raiders are proud of their orc blood, and seek to honour their ancestry with each battle.
Rank in the Blacksky Raiders is determined primarily via role-playing ability. A power-gamer at level 40 will probably find themselves outranked by a level 10 who has put effort into role-playing his character. However you cannot simply role-play for yourself, doing you part for the guild and following orders is part of gaining promotion.
The ranks are as follows:
Clan Chief – Leader of the clan. Originally, I will hold this rank; however should someone prove themselves to be more capable they are welcome to it.
Warchief – A sub-commander who assists the clan chief in running the clan. One or two warchief’s will be elected from the best role-players.
Bandmaster – The orc equivalent of a sergeant. It’s the Bandmasters job to lead a party of orcs in a raid, to be first in battle and last out.
Raider – The rank an orc gains when he is accepted into the Blacksky Raiders.
*Thanks to Mugwa for information on orcish ranks. Visit www.orc.ca for more detailed information, however the system the Blacksky Raiders uses is not exactly the same.
I want to encourage as many people as possible to go the Barbarian class, however it is far from compulsory and you can, or coarse, multiclass. Fighters are good, weapon masters are good, but whatever you do PLEASE remember that this is NOT a power-gaming guild, should you create a character that does not suit the Blacksky Raiders profile (such as a sorcerer/wizard) you will not be allowed to continue. The only heavy casters I want are clerics, which will be named shamans and limited to 10 levels of cleric. After reaching the tenth level of cleric they must multiclass to a melee class. Classes such as blackguard are unlikely in an orc, so please only consider the less typical orc classes if you have a really strong RP reason.
Tattoos, head, size etc are all up to you. Near the beginning of the third age I will begin talking to the DM’s about custom Blacksky Armour. Hell if we are lucky we may even get our own special abilities nocked into them.