Strength Skills

Blacksmith
Carpentry
Rowing
Stonemason
Swim
Weaponsmith

 

Blacksmith - A character with blacksmithing proficiency is capable of making tools and implements from iron. Use of the proficiency requires a forge with a coal-fed fire and bellows as well as a hammer and anvil. The character cannot make armour or most weapons but can craft crowbars, grappling hooks, horseshoes, nails, hinges, ploughs and most other iron objects.

 

Carpentry - The carpentry proficiency enables the character to do woodworking jobs: building houses, cabinetry, joinery, etc. Tools and materials must be available. The character can build basic items from experience without the need for plans. Unusual and more complicated items such as a catapult for example require plans prepared by an engineer. Truly unusual or highly complex items (wooden clockwork mechanisms for example) require a proficiency check.

 

Rowing - This proficiency is useful for negotiating challenging waters with a rowboat, canoe, or small dory. When shooting a rapids, trying to stay afloat in a storm, or trying to row upstream against a strong current, the character will succeed without a proficiency check—unless the water conditions are very extreme.

 

Stonemason - A stonemason is able to build structures from stone so that they last many years. He can do simple stone carvings such as lettering, columns and flourishes. The stone can be mortared, carefully fitted without mortar, or loosely fitted and chinked with rocks and earth. A stonemason equipped with his tools (hammers, chisels, wedges, block and tackle) can build a plain section of wall one foot thick, ten feet long, and five feet high in one day, provided the stone has already been cut. A stonemason can also supervise the work of unskilled labourers to quarry stone; one stonemason is needed for every five labourers. He can also recognize deterioration, improper construction, the intended purpose of construction, styles of masonry, approximate age or period of construction, and identify which race constructed it. The character can also mend masonry.

 

Swim - A character with swimming proficiency knows how to swim and can move according to the rules given in the Swimming section. Those without this proficiency cannot swim. They can hold their breath and float, but they cannot move themselves about in the water.

 

Weaponsmith - This highly specialized proficiency enables a character to perform the difficult and highly exacting work involved in making metal weapons particularly those with blades. The character blends some of the skill of the blacksmith with an ability to create blades of strength and sharpness. A fully equipped smithy is necessary to use this proficiency. He can make; 15 arrowheads per day, 7 arrows per day, 3 darts per day, 1 javelin per day, 1 throwing axe per 6 days, 1 quarterstaff per day, 1 long bow per 15 days, 1 short bow per 12 days, 1 warhammer per 5 days, 1 battle axe per 7 days, 1 hand axe or dagger per 3 days, 1 heavy crossbow per 15 days, 1 light crossbow per 12 days, 1 fork or trident per 15 days, 1 spear or lance per 3 days, 1 short sword per 15 days, 1 long sword per 23 days and 1 two handed sword per 34 days.

 

Skills Charisma Constitution Dexterity
Intelligence Strength Wisdom