Welcome to the Beyond Heroes web page, a site to dedicated to heroes of all ages from the mythological to superhuman. Inside you will find resources for heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and dimensions. All articles within maybe used with any RPG system. Providing to the community since 2001.




Check here for the regular updates.


Click on any of the links below to go to the desired section.

The Advantages Guide Rules for adding physical, social, intellectual, superhuman, magical or other enhancements to a character.
The Alien Devices Sourcebook Rules for deciphering and using alien equipment, including artifacts.
The Book of Alien Races A guide to 138 alien races for your invasion pleasure.
The Book of Alignments A more detailed reinterpretation of alignments.
Allies Unlimited A guide to 7 groups to help your players, including the Femforce®.
The Book of Alternate Worlds Rules for creating your own parallel earths and travelling to them.
The Aquatic Sourcebook A guide to all things aquatic including but not limited to; Races, Classes, Ocean Cities, Water Magic, Water Powers, Sea Encounters, Aquatic Terrain and the effects of water on combat.
The Book of Artifacts A guide to objects supernatural and alien, wondrous and horrifying, powerful and deadly.
The Book of Atlantis Long ago Atlantis was the prominent power on earth. However, like all empires, it eventually slipped into decadence. With even part of the island being allowed to revert to wilderness.
The Book of Attributes A guide to how attributes work and how much they cost.
The Basilica City Sourcebook A generic city for your superheroes to play in with 85 different locations.
The Bestiary Sourcebook A guide to Mythological monsters for any era or setting. Including Dragons, Elementals, Monsters, Mythical Animals, Undead and the Zodiac.
The Birthplace Guide Rules for determining which country was your character born in.
The Book of Building Gadgets Rules for creating and modifying your own super gadgets.
Campaigns A summary of the various campaigns I ran over the years.
The Book of Cities A guide to 79 special cities on the Beyond Heroes earth, and some off of it.
Civilians in Combat Rules for what happens when civilians get caught up in battles and riots.
The Book of Classes A guide to the various character classes available from the following eras; Ancient (68), Cosmic (6), and Modern (147). Also includes a Master Class list.
Combat, Mental Guide Information on Psychic Agility, Psychic Armour Class, Mental Points, and rules for mental and psychic combat.
Combat, Physical Guide An explanation of Thac0, AC and all the features of physical combat.
Combat, Starships Guide With both board and cinematic rules.
The Corporations Guide A guide to creating and running your own corporations.
The Cosmic Beings Guide A guide to deities from the Beyond Heroes, DCU and Marvel universes.
The Cosmic Creation Sourcebook Often ripped off but never matched; rules for generating your own Dimensions, Galaxies, Star Systems, Worlds, Life forms and Civilizations.
Creating a Character Guide A complete guide to creating a character in my universe.

Creating your own Magic Items Guide

Tables for rolling up random common magic items.
Critical Tables Rules for Critical Hits, Fumbles and Catastrophic tables in combat.
Cursed Items Guide A guide to how cursed items work and how to make your own.
The Book of Cyberspace A guide to the Cyberscape, the Cybernet and net combat.
The Book of D'arqueness Frequently mentioned but never properly explained until now. A guide to everything involving the D'arque including its history, followers and what it is.
The Book of Dimensions A guide to 48 subdimensions and 343 alternate dimensions. Includes timetravel rules.
The Disadvantages Guide Rules for adding physical, social, intellectual, superhuman, magical or other adverse effects to a character.
Dispositions and Motivations Rules for determining the character's philosophy of life, likes, dislikes, and general attitude to the world and the people around him.
Enemies Unlimited A guide to 39 despicable groups to torment your players.
The Equipment Locker Various guides to equipment and weapons from various eras.
The Book of Eras Detailed guides to each of the following eras; Atlantis, Ancient Rome, the Pulp 20s and 30s, Modern, Post Apocalyptic and the Future.
The Book of Experience Rules for experience point usage for both Heroes and Villains.
Fan Fiction Something I wrote long ago for a contest.
The Fright Tables Guide Rules for Fear and Terror and a list of most phobias.
The Gateways Guide Tables for rolling up your own random gateways to other dimensions.
The Gamemaster's Guide Various guides on running a campaign along with some quick role tables.
The Grimmoiré A guide to 1817 spells divided into 36 different schools of magic.
The Guide to Superhero RPGs A list of various superhero roleplaying games produced by different companies.
The Hangar Bay Examples of 12 different space vehicle types and 44 different ships.
The Headquarters Creation Guide Rules for creating outfitting your own superhero or villain headquarters.
Heroes of the Cosmos Sourcebooks Star based heroes with sourcebooks for;
The Alien Legion
Strikeforce Morituri
Heroic Names A table for creating your own names.
The Book of Heroic Women A list of various heroic women from around the world.
History of the Heroes World Chronology A massive timeline of Heroes through the ages, starting from the beginning of time through to the end. Divided into 10 eras.
The Book of Intelligence Agencies Intelligence Agencies from 32 different countries.
Kaijuu Creation Guide Rules for creating your own giant monsters.
Life Path and Physical Characteristics Rules for adding more background with money and family, and for determining your character's height, weight, musculature and blood type.
Links My favourite sites.
The Map Collection Guide An index guide to all my maps of the earth, space and other dimensions.
The Book of Magic A netbook guide to playing magical characters including; an explanation of how magic works, a list of all magical classes, a guide to magical locations on earth, a guide to magical dimensions, magical monsters, mystical entities and NPCs.
The Book of Martial Arts A guide to 54 Martial Art Forms, special abilities and combat manoeuvres.
Mining Rules on the extraction and quality of minerals.
Modern Poisons A guide to poisons and their effects.
Mystical Materials Guide Descriptions and costs for normal, fantasy and far future materials.
The Book of Nature A guide to all things nature including; Ecosystems, Plants, Races, Bestiary, Fairy Paths, Classes, Organizations, Magic and Powers.
Normals Stats for average NPCs of all types and eras.
Not Quite Dead Yet Your character just died, but all is not yet lost..
A Guide to Nukes A guide to the damage and effects of nukes.
Our Universe Guide A layman's guide to the universe and what we know about the stars and planets.
The Palladium RPG Resources Sourcebook House rules, adaptations, revisions, and fixes to the Palladium rules system. This covers mainly Heroes Unlimited but does include other genres.
The Pantheon Creation Guide Rules for creating your own faith.
The Book of Pantheons A guide to deities from 31 different pantheons.
The Book of Powers A guide to 514 powers broken down into the categories of; Alteration, Defensive, Mental Enhancement, Offensive, Physical Enhancement, Travel, and Cosmic.
The Pulp Agencies Sourcebook A guide to the various Allied and Nazi agencies.
The Book of Races A guide to 56 Earth based races to choose from, ranging from land based to undersea to subterranean.
Sight/Audio Ranges Tables on how far people can see and hear.
The Book of Skills A guide to 416 abilities based on the character's attributes and categorised by era.
The Book of the Sky A guide to all things aerial including; Races, Atmospheric Content, Levels, Weather, Classes, Flight, Air Combat, Magic and Powers.
The Skyships Guide A guide to all types of skyships from skimmers to transports to warships.
The Book of Space Travel Covering zero-g, acceleration, hazards and the vacuum of space.
The Starship Construction Guide Equipment and rules for creating your own spacecraft and starships.
The Superhero Gadget Sourcebook A guide to various hi-tech gadgets used by superheroes and villains.
The Superscience Sourcebook A netbook guide to playing hitech characters and all matters related to super science.
The Book of Swamps A subsection of the nature sourcebook, concentrating specifically on swamps including their races and bestiary.
Third Parties A guide to neutral groups to either aid or hinder your players.
The Book of Totems Spirit guides from 8 different animal species.
Travel Rules for and land and water movement.
The Book of the Underground A guide to all things subterranean including but not limited to; Races, Underground Cities, Natural and Unnatural Underground Locales, Underground Waterways, Hazards of the Underground, Mining, Plants and Fungi, Animal Life, Diseases, Magic, and Organizations.
The Underworld and Terrorist Sourcebook A guide to 11 major Criminal Organisations and 28 Terrorist groups from around the world.
The Vehicle Construction Guide, Ancient Rules for creating your own ancient era air, land and sea vehicles.
The Vehicle Construction Guide, Modern Rules for creating your own normal and superhero style air, land and sea vehicles (including mechs).
The Vehicle Guide, Ancient Examples of 40 different ancient vehicle types.
The Vehicle Guide, Modern Examples of 128 different modern vehicle types.
What you would find in a Supervillain's Lair Your archenemy lies defeated or has fled. Now what did he leave behind?

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