Click on any of the links below to go to the desired section.
|Beyond Heroes Downloads Section||Downloadable pdf copies of everything in this site.|
|Advantages||Rules for adding physical, social, intellectual, superhuman, magical or other enhancements to a character.|
|Alien Devices||Rules for deciphering and using alien equipment, including artifacts.|
|Alien Races||A guide to 138 alien races for your invasion pleasure.|
|Alignments||A more detailed reinterpretation of alignments.|
|Allies||A guide to 7 groups to help your players, including the Femforce®.|
|Alternate Worlds||Rules for creating your own parallel earths and travelling to them.|
|Aquatic||A guide to all things aquatic including but not limited to; Races, Classes, Ocean Cities, Water Magic, Water Powers, Sea Encounters, Aquatic Terrain and the effects of water on combat.|
|Artifacts||A guide to objects supernatural and alien, wondrous and horrifying, powerful and deadly.|
ago Atlantis was the prominent power on earth. However,
like all empires, it eventually slipped into decadence.
With even part of the island being allowed to revert to
|Attributes||A guide to how attributes work and how much they cost.|
generic city for your superheroes to play in with 85
||A guide to Mythological monsters for any era or setting. Including Dragons, Elementals, Monsters, Mythical Animals, Undead and the Zodiac.|
||Rules for determining which country was your character born in.|
||Rules for creating and
modifying your own super gadgets.
||A summary of the various campaigns I ran over the years.|
|The Cities Guide
||A guide to 79 special cities on the Beyond Heroes earth, and some off of it.|
|Civilians in Combat||Rules for what happens when civilians get caught up in battles and riots.|
|Classes||A guide to the various character classes available from the following eras; Ancient (68), Cosmic (6), and Modern (147). Also includes a Master Class list.|
|Combat, Mental||Information on Psychic Agility, Psychic Armour Class, Mental Points, and rules for mental and psychic combat.|
|Combat, Physical||An explanation of Thac0, AC and all the features of physical combat.|
|Combat, Starships||With both board and cinematic rules.|
|Corporations Guide||A guide to creating and running your own corporations.|
|Cosmic Beings||A guide to deities from the Beyond Heroes, DCU and Marvel universes.|
|The Cosmic Creation Sourcebook||Often ripped off but never matched; rules for generating your own Dimensions, Galaxies, Star Systems, Worlds, Life forms and Civilizations.|
|Creating a Character||A complete guide to creating a character in my universe.|
|Creating Magic Items||Tables for rolling up random common magic items.|
|Critical Tables||Rules for Critical Hits, Fumbles and Catastrophic tables in combat.|
|Cursed Items||A guide to how cursed items work and how to make your own.|
|The Cyberscape||A guide to the Cyberscape, the Cybernet and net combat.|
||Frequently mentioned but never properly explained until now. A guide to everything involving the D'arque including its history, followers and what it is.|
|Dimensions||A guide to 48 subdimensions and 343 alternate dimensions. Includes timetravel rules.|
|Disadvantages||Rules for adding physical, social, intellectual, superhuman, magical or other adverse effects to a character.|
|Dispositions and Motivations||Rules for determining the character's philosophy of life, likes, dislikes, and general attitude to the world and the people around him.|
|Enemies||A guide to 39 despicable groups to torment your players.|
|The Equipment Locker||Various guides to equipment and weapons from various eras.|
|Eras||Detailed guides to each of the following eras; Atlantis, Ancient Rome, the Pulp 20s and 30s, Modern, Post Apocalyptic and the Future.|
|Experience Points||Rules for experience point usage for both Heroes and Villains.|
|Fiction||Something I wrote long ago for a contest.
|Fright Tables||Rules for Fear and Terror and a list of most phobias.
||Tables for rolling up your own random gateways to other
|The GM's Guide||Various guides on running a campaign along with some quick
|The Grimmoire||A guide to 1817 spells divided into 36 different schools of
|A Guide to Superhero RPGs||A list of various superhero roleplaying games produced by
|The Hangar Bay||Examples of 12 different space vehicle types and 44
|Headquarters Creation Guide||Rules for creating outfitting your own superhero or villain
|Heroes of the Cosmos||Star based heroes with sourcebooks for;
The Alien Legion
|Heroic Names||A table for creating your own names.
|Heroic Women||A list of various heroic women from around the world.
|History of the Heroes World||A massive timeline of Heroes through the ages, starting from
the beginning of time through to the end. Divided into 10
|Intelligence Agencies||Intelligence Agencies from 32 different countries.
|Kaiju Creation Rules||Rules for creating your own giant monsters.
|Life Path and Physical Characteristics||Rules for adding more background with money and family, and
for determining your character's height, weight, musculature
and blood type.
|Links||My favourite sites.
|Magic||A netbook guide to playing magical characters including; an
explanation of how magic works, a list of all magical classes,
a guide to magical locations on earth, a guide to magical
dimensions, magical monsters, mystical entities and NPCs.
|Maps||An index guide to all my maps of the earth, space and other
|Martial Arts||A guide to 54 Martial Art Forms, special abilities and
|Mining||Rules on the extraction and quality of minerals.
|Mystical Materials||Descriptions and costs for normal, fantasy and far future
||A guide to all things nature including; Ecosystems, Plants,
Races, Bestiary, Fairy Paths, Classes, Organizations, Magic
||Stats for average NPCs of all types and eras.
|Not Quite Dead Yet
||Your character just died, but all is not yet lost..
||A guide to the damage and effects of nukes.
||A layman's guide to the universe and what we know about the
stars and planets.
||House rules, adaptations, revisions, and fixes to the
Palladium rules system. This covers mainly Heroes Unlimited
but does include other genres.
||Rules for creating your own faith.
||A guide to deities from 31 different pantheons.
|Poisons||A guide to poisons and their effects.
||A guide to 514 powers broken down into the categories of;
Alteration, Defensive, Mental Enhancement, Offensive, Physical
Enhancement, Travel, and Cosmic.
|Pulp Agencies||A guide to the various Allied and Nazi agencies.
|Races||A guide to all the races on Earth, ranging from land based
to undersea to subterranean.
|Sight/Audio Ranges||Tables on how far people can see and hear.
|Skills||A guide to 416 abilities based on the character's attributes
and categorized by era.
|The Sky||A guide to all things aerial including; Races, Atmospheric
Content, Levels, Weather, Classes, Flight, Air Combat, Magic
|Skyships||A guide to all types of skyships from skimmers to transports
|Space Travel||Covering zero-g, acceleration, hazards and the vacuum of
|Starship Construction Guide||Equipment and rules for creating
your own spacecraft and starships.
|Superhero Gadgets||A guide to various hi-tech gadgets used by superheroes and
|Superscience||A netbook guide to playing hitech characters and all matters
related to super science.
|Swamps||A subsection of the nature sourcebook, concentrating
specifically on swamps including their races and bestiary.
|Third Parties||A guide to neutral groups to either aid or hinder your
|Totems||Spirit guides from 8 different animal species.
|Travel||Rules for and land and water movement.
|The Underground||A guide to all
things subterranean including but not limited to; Races,
Underground Cities, Natural and Unnatural Underground Locales,
Underground Waterways, Hazards of the Underground, Mining,
Plants and Fungi, Animal Life, Diseases, Magic, and
|The Underworld and Terrorists||A guide to 11 major Criminal Organisations and 28 Terrorist
groups from around the world.
|Vehicle Creation Fantasy||Rules for creating your own ancient era air, land and sea
|Vehicle Creation Modern||Rules for creating your own normal and superhero style air,
land and sea vehicles (including mechs).
|Vehicle Guide Ancient||Examples of 40 different ancient vehicle types.
|Vehicle Guide Modern||Examples of 128 different modern vehicle types.
|What you would find in a Super Villain's Lair||Your archenemy lies defeated or has fled. Now what did he
a very nice web site, excellent design, beautiful graphics, and your
content is informative, entertaining, presented well and easy to
access. A worthy enterprise and a positive contribution to the Web.
This site has been given Effie Rover's GOLD WYRM RPG Web Site Award
for its development with an RPG audience in mind, excellent design,
good presentation and ease of access. Content is considered to be
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site has been rated a Must-See site by Effie Rover's panel of
This is meant as an amateur fan site. Absolutely no money is generated from it. Except where stated below all material on this site is © Copyright 2018 Marco Ferraro. Material may be copied so long as proper credit is given to me.
All images and characters depicted on this site are copyright their respective holders, and are used for informational purposes only. No infringement is intended and copyrights remain at source.
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Superworld, Superheroes 2044, super, superhero, superheroes, comics,
metahuman, mutant, heroic, rpg, talisman, supernatural, ninja,
watchmen, x-men, spiderman, hulk, avengers, superman, batman, wonder
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