Catfish's Cave - Resources For Civilization 2: Test of Time

A Summary of Civilization 2 Versions

I've read all sorts of derogatory remarks about Test of Time, from it being a substandard version of Civ2: MGE to some kind of failed SMAC-Civ2 hybrid. What it really is, is the latest version of the Civilization 2 game engine. In an attempt to expunge a few myths, I've created a comparison table for the four most popular versions of Civ2. The list is by no means exhaustive, but it should remove some misconceptions.


Original 2.42 Fantastic Worlds Expansion 2.78 Multiplayer Gold Edition 1.3 Test of Time 1.1
Computer architecture 16-bit1 16-bit1 32-bit2 32-bit2
Colour depth 8-bit indexed palette3 8-bit indexed palette3 8-bit indexed palette3 15-bit Highcolor4
Backwards compatibility N/A Yes Yes5 No6
Multiplayer capability No7 No7 Yes Yes
City management screen Standard Standard Standard Standard or ToT version8
Status bar Vertical (RHS default) Vertical (RHS default) Vertical (RHS default) Vertical or Horizontal (Top default)9
Active unit indicator Blinking unit Blinking unit Blinking unit Blinking tile marker
Health bar and shield Large shield, position adjustable Large shield, position adjustable Large shield, position adjustable Small shield, position fixed10
AI diplomacy model Standard Standard Aggressive Aggressive
Animated units No No No Yes
Animated terrain No No No Yes
Animated heralds Yes Yes Yes No
Combat animation (icons.gif) Yes Yes Yes No
High council Yes Yes Yes No
Wonder movies Yes Yes Yes No
Throne room Yes Yes Yes No
Map editor Yes Yes Yes No11
Game editors No Yes Yes No
Expanded Civilopedia for scenarios No No Yes Yes
Events space (kB) None 2612 3412 104
Advanced macro language, including civ flags No No No Yes
Number of unit slots 54 62 62 80
Secondary maps No No No Up to 3
Supports gigamaps (ie, 10 923 - 32 767 tiles) No No Yes Yes
Advanced scoring options No No No Yes
Major objective cities (ie, x3) No Yes No No
Advanced unit abilities (unbribable, invisible, etc) No No No Yes
Technology restrictions for specific tribes No No No Yes13
Impassable terrain No No No Yes
Individual unit sounds Limited Limited Limited Yes
Maximum size for unit icons (in pixels) 64 x 48 64 x 48 64 x 48 64 x 64
City graphics slots 6 6 6 7
Tile graphics per terrain slot 1 1 1 3
Customisable wonder/city improvement pictures No No No Yes
Requires CD-ROM to play No No Yes14 Yes14
CPU usage fix available No No Yes15 Yes15
Fugly default graphics Debatable Debatable Debatable Absolutely

  1. Can neither install nor run on 64-bit versions of Windows. Requires virtualisation software, eg, Windows Virtual PC/Windows XP Mode, VMware, VirtualBox and DOSBox.
  2. MastermindX has created a patch which allows 32-bit versions of Civilization 2 to run on 64-bit versions of Windows. Download here.
  3. A 256-colour palette, although only 192 of them can be used for game graphics.
  4. The last (16th) bit of the 2 bytes is used for mask layers.
  5. There are problems with x3 objective cities and the aggressive AI diplomacy model.
  6. Angelo Scotto's CivConverter utility can convert FW and MGE scenarios to the ToT format.
  7. With a hex edit of the SAV/SCN file you can play FW in hot seat mode. Carl Fritz's CivHot utility makes this a simple procedure.
  8. Use the City Layout toggle in the View menu.
  9. Use the Map Layout toggle in the View menu.
  10. Mercator has addressed this somewhat with his SpriteGen utility.
  11. Mercator has addressed this with his version of the Official Map Editor.
  12. Calculated using ToT's events debugger for equivalence.
  13. It contains a serious bug which allows spies and diplomats to steal forbidded technologies. See this guide.
  14. Get a No-CD crack. Simple. (I might as well host the ToT crack myself - it's only 15 kB. Works with versions 1.0 and 1.1.)
  15. Timbatron has created fixes for MGE (download here) and ToT (download here). Till has created a fix for both versions (download here). These patches prevent the game from using 100% of available CPU resources 100% of the time.