A Summary of Civilization 2 Versions
I've read all sorts of derogatory remarks about Test of Time, from it being a substandard version of Civ2: MGE to some kind of failed SMAC-Civ2 hybrid. What it really is, is the latest version of the Civilization 2 game engine. In an attempt to expunge a few myths, I've created a comparison table for the four most popular versions of Civ2. The list is by no means exhaustive, but it should remove some misconceptions.
|Original 2.42||Fantastic Worlds Expansion 2.78||Multiplayer Gold Edition 1.3||Test of Time 1.1|
|Colour depth||8-bit indexed palette3||8-bit indexed palette3||8-bit indexed palette3||15-bit Highcolor4|
|City management screen||Standard||Standard||Standard||Standard or ToT version8|
|Status bar||Vertical (RHS default)||Vertical (RHS default)||Vertical (RHS default)||Vertical or Horizontal (Top default)9|
|Active unit indicator||Blinking unit||Blinking unit||Blinking unit||Blinking tile marker10|
|Health bar and shield||Large shield, position adjustable||Large shield, position adjustable||Large shield, position adjustable||Small shield, position fixed11|
|AI diplomacy model||Standard||Standard||Aggressive12||Aggressive12|
|Combat animation (icons.gif)||Yes||Yes||Yes||No13|
|Expanded Civilopedia for scenarios||No||No||Yes||Yes|
|Events space (kB)||None||2616||3416||10417|
|Advanced macro language, including civ flags||No||No||No||Yes|
|Number of unit slots||54||62||62||80|
|Secondary maps||No||No||No||Up to 3|
|Supports gigamaps (ie, 10 923 - 32 767 tiles)||No||No||Yes||Yes|
|Advanced scoring options||No||No||No||Yes|
|Major objective cities (ie, x3)||No||Yes||No||No18|
|Advanced unit abilities (unbribable, invisible, etc)||No||No||No||Yes|
|Technology restrictions for specific tribes||No||No||No||Yes19|
|Individual unit sounds||Limited||Limited||Limited||Yes|
|Maximum size for unit icons (in pixels)||64 x 48||64 x 48||64 x 48||64 x 64|
|City graphics slots||6||6||6||7|
|Tile graphics per terrain slot||1||1||1||3|
|Customisable wonder/city improvement pictures||No||No||No||Yes|
|Requires CD-ROM to play||No||No||Yes20||Yes20|
|CPU usage fix available||No||No||Yes21||Yes21|
|Fugly default graphics||Debatable||Debatable||Debatable||Absolutely|
- Can neither install nor run on 64-bit versions of Windows. Requires virtualisation software, eg, Windows Virtual PC/Windows XP Mode, VMware, VirtualBox and DOSBox.
- MastermindX created a patch that fixes the Edit Box crash bug, allowing 32-bit versions of Civilization 2 to run on 64-bit versions of Windows. This patch was incorporated into TheNamelessOne's Test of Time Patch Project.
- A 256-colour palette, although only 192 of them can be used for game graphics.
- The last (16th) bit of the 2 bytes is used for mask layers.
- There are problems with x3 objective cities and the aggressive AI diplomacy model.
- Angelo Scotto's CivConverter utility can convert FW and MGE scenarios to the ToT format.
- With a hex edit of the SAV/SCN file you can play FW in hot seat mode. Carl Fritz's CivHot utility makes this a simple procedure. Note CivHot will not run on 64-bit machines.
- Use the City Layout toggle in the View menu.
- Use the Map Layout toggle in the View menu.
- Blinking active units were added to ToT in TheNamelessOne's Test of Time Patch Project.
- Mercator has addressed this somewhat with his SpriteGen utility.
- A more passive AI diplomacy model for MGE by Skyer can be found here. A similar patch for ToT is available as part of TheNamelessOne's Test of Time Patch Project.
- The 8-frame combat animation from the Icons.bmp file was restored to ToT in TheNamelessOne's Test of Time Patch Project.
- A restored throne room is a component of TheNamelessOne's Test of Time Patch Project.
- Mercator has addressed this with his version of the Official Map Editor.
- Calculated using ToT's events debugger for equivalence.
- TheNamelessOne's Test of Time Patch Project provides an option to set the events heap size.
- Major (x3) objectives were restored to ToT in TheNamelessOne's Test of Time Patch Project.
- There was a serious bug that allowed spies and diplomats to steal forbidden technologies. See this guide. This bug was fixed in TheNamelessOne's Test of Time Patch Project.
- A no-CD crack for MGE can be found here. TheNamelessOne's Test of Time Patch Project includes a no-CD option for ToT.
- TheNamelessOne's Test of Time Patch Project includes a fix for ToT. Till has a fix for both MGE and ToT. These patches prevent the game from using 100% of available CPU resources 100% of the time.