A Summary of Civilization 2 Versions
I've read all sorts of derogatory remarks about Test of Time, from it being a substandard version of Civ2: MGE to some kind of failed SMAC-Civ2 hybrid. What it really is, is the latest version of the Civilization 2 game engine. In an attempt to expunge a few myths, I've made a comparison table for three of the most popular versions of Civ2. I've excluded vanilla Civ2 (version 2.42 or less) from the mix, as it's not really a suitable platform for scenario design and that's mainly where my interest lies. In compiling the table I've tried to maintain objectivity (except for the last item ;)). Obvious differences are included, but also subtle ones which (from my own experience and reading Internet forums) affect playability, such as variances in the User Interface. The list is by no means exhaustive, but it should remove some misconceptions. I don't actually own a copy of MGE, so I hope all of the information about that product is correct. Which is the best game engine for scenario design? Of course there's no events scripting in Civ3.
|
Fantastic Worlds 2.78 |
Multiplayer Gold Edition 1.3 |
Test of Time 1.1 |
| Colour depth |
8-bit indexed palette1 |
8-bit indexed palette1 |
15-bit Highcolor2 |
| Backwards compatibility |
Yes |
Yes3 |
No4 |
| Multiplayer capability |
No5 |
Yes |
Yes |
| City management screen |
Standard |
Standard |
Standard or ToT version6 |
| Status bar |
Vertical (RHS default) |
Vertical (RHS default) |
Vertical or Horizontal (Top default)7 |
| Active unit indicator |
Blinking Unit |
Blinking Unit |
Blinking Tile Marker |
| Health bar and shield |
Large shield, position adjustable |
Large shield, position adjustable |
Small shield, position fixed8 |
| AI diplomacy model |
Standard |
Aggressive |
Aggressive |
| Animated units |
No |
No |
Yes |
| Animated terrain |
No |
No |
Yes |
| Animated heralds |
Yes |
Yes |
No |
| Combat animation (icons.gif) |
Yes |
Yes |
No |
| High council |
Yes |
Yes |
No |
| Wonder movies |
Yes |
Yes |
No |
| Throne room |
Yes |
Yes |
No |
| Game editors |
Yes |
Yes |
No |
| Map editor |
Yes |
Yes |
No9 |
| Expanded Civilopedia for scenarios |
No |
Yes |
Yes |
| Events space (kB) |
2610 |
3410 |
104 |
| Advanced macro language, including civ flags |
No |
No |
Yes |
| Number of unit slots |
62 |
62 |
80 |
| Secondary maps |
No |
No |
Up to 3 |
| Supports gigamaps (ie, 10 923 - 32 767 tiles) |
No |
Yes |
Yes |
| Advanced scoring options |
No |
No |
Yes |
| Major objective cities (ie, x3) |
Yes |
No |
No |
| Advanced unit abilities (unbribable, invisible, etc) |
No |
No |
Yes |
| Technology restrictions for specific civs |
No |
No |
Yes |
| Impassable terrain |
No |
No |
Yes |
| Individual unit sounds |
Limited |
Limited |
Yes |
| Maximum size for unit icons (in pixels) |
64 x 48 |
64 x 48 |
64 x 64 |
| City graphics slots |
6 |
6 |
7 |
| Tile graphics per terrain slot |
1 |
1 |
3 |
| Customisable wonder/city improvement pictures |
No |
No |
Yes |
| Requires CD-ROM to play |
No |
Yes11 |
Yes11 |
| Fugly default graphics ;) |
Debatable |
Debatable |
Absolutely |
|