Introducing Red Grover

This system has been designed to provide an opportunity to practise using a Forcing Pass style system, when the system regulations do not permit the real thing.

All bids from 1S up are the same as in Forcing Pass. The bids up to 1H have been shuffled around to meet "red" system regulations.

The system can be plugged in to your favourite Symmetric Relay structure, or you can use natural style Honeymoon relays. Both these options will be discussed in more detail in a future bulletin.

All opening bids are four points stronger in 3rd/4th seat. A passed hand cannot relay, the relay bid just shows a maximum pass. After a 3rd seat 1C opening, the 1D response system is off. Responder uses simple Moscito-style relay responses.

Openings

Bid

Description

1C

13+ any shape.

1D

8-12, 4+H .

1H

8-12, 4+S , not 4+H .

1S

8-12, 5+/4+ minors.

1NT

10-12, balanced, no major.

2C

8-12, 6+C , no other 4 card suit.

2D

8-12, 6+D , no other 4 card suit.

Responses to 1C opening

Bid

Description

1D

0-6 or 11+ (relay again with 11+).

1H

7-10, 4+S , unbalanced.

1S

7-10, 4+H , not 4+S , unbalanced.

1NT

7-10, any balanced or 5m332.

2C

7-10, 6+D or 3-suiter short major.

2D

7-10, 6+C .

2H

7-10, 5+D , 4+C .

2S

7-10, 4D , 5+C .

2NT

4-6, 5-5 not C .

3X

4-6, natural, good suit.

After the 1NT response, play 2D as relay. Use 2C as extended stayman, with 2D response showing both majors.

 

Continuations over 1C -1D

All continuations are forcing and unlimited, except for flat hands. These must be droppable to avoid getting too high.

Bid

Description

1H

4+S , unbalanced.

1S

4+H , not 4+S , unbalanced.

1NT

13-19, any balanced or 5m332.

2C

6+D or 3-suiter short major.

2D

6+C .

2H

5+D , 4+C .

2S

4D , 5+C .

2NT

20-22, any balanced or 5m332.

3C

23+, any balanced or 5m332.

If responder fails to relay again after 1D , this shows 0-6 points. The exception is that after a 1NT rebid, 2NT is invitational (11 points).

If responder shows 0-6, opener may still have game interest. In this case, opener can bid 2NT enquiry. A response of 3C is 0-3 any, other bids are 4-6 natural.

Responses to 1D opening

Bid

Description

Pass

0-10, judgement call.

1H

10+ game try or better relay (13+ if balanced).

1S

7-12, 4+S , may be canape.

1NT

8-12 balanced no major.

2C

7-12, 5+C , no major.

2D

7-12, 5+D , no major.

2H

6-11, H Hxx or H xxxx (prefer 1S to a three card raise).

2S

10-12, 4+H , singleton somewhere.

2NT

10-12, 3H , 6+S .

3C

10-12, 3H , 6+C .

3D

10-12, 3H , 6+D .

3H +

Preemptive.

Opener's new suit is canape. Responder's new suit is canape after 1S response. Opener rarely passes a 1S response. Over a 2S splinter, 2NT asks for the singleton, low shortage first.

Over the 1H relay:

 

Responses to 1H opening

1H responses follow the same pattern as the responses to 1D .

Bid

Description

Pass

0-10, judgement call.

1S

10+ game try or better relay (13+ if balanced).

1NT

8-12 balanced.

2C

7-12, 5+C .

2D

7-12, 5+D .

2H

7-12, 5+H .

2S

6-11, S Hxx or S xxxx.

2NT

10-12, 4+S , singleton somewhere.

3C

10-12, 3S , 6+C .

3D

10-12, 3S , 6+D .

3H

10-12, 3S , 6+H .

3S +

Preemptive.

Over the 1S relay:

Further details regarding the relay responses will be covered in a future bulletin.

Note: if the opponents double these weak artificial openings, you can keep the full response structure. Play redouble as 0-10 rescue, and pass as 0-10 with tolerance. The rest of the responses can remain the same.

You could also choose to keep the full response structure after a one-step overcall. Just substitute double for the relay bid.

Otherwise, just play your preferred version of negative doubles.

Responses to 1S opening

Bid

Description

Pass

Good spades.

1NT

Asks for better minor,

or to play in 2D ,

or any invitational hand.

2C

To play.

2D

Game force relay.

Other

Natural, raises are preemptive.

Over the 2D relay, use normal relay responses. Over 1NT multi, opener will show their better minor, then responder will clarify their hand.

 

Responses to 1NT opening

Bid

Description

2C

Game try relay.

2D

Game force relay.

2NT

Minors, preemptive.

Other

Natural not forcing.

Over the 2D relay, there are only six hand shapes, so responses are as follows.

2H

H 5332.

2S

S 5332.

2NT

3244 precisely.

3C

2344 precisely.

3D

3343 precisely.

3H

3334 precisely.

Over the 2C invitational relay, 2D shows any minimum. With a maximum, respond as per the 2D relay, as shown above.

Responses to 2C /2D openings

Normal relay structure.

2NT/3C rebids after 1C -1D

After the 2NT rebid (20-22), you have the added bonus that partner cannot be 7-10. The following set of responses work well:

3C

weak signoff OR 6 card suit 11+.

3D

three card stayman (could be 0-6).

3H/S

4 card suit, forcing (could be 0-6).

4C/D

5 card suit, natural slam try (4N is now to play, a minimum misfit).

After 3C rebid (23+ balanced), responder immediately shows controls (AKQ, base 2).

Interference

 

Honeymoon relays

The simplest way to play Red Grover is to use Honeymoon relays. This means that all relay responses are basically natural. You will notice that the basic Red Grover response structure involves bidding H when you have spades, and S when you have hearts - if you choose Honeymoon relays then you should abandon this and always respond in the suit you have.

Note - the opening bids are still artificial as described.

There are a few exceptions to the rule of natural bidding, which are necessary to make it easier to bid all your suits in a limited space. Some of the 2-level responses will be artificial.

Honeymoon responses to 1C

Bid

Description

1D

0-6 or 11+ (relay again with 11+).

1H

7-10, 4+H , unbalanced, denies 4S .

1S

7-10, 4+S , unbalanced, denies 4H .

1NT

7-10, any balanced or 5m332.

2C

7-10, both majors, unbalanced.

2D

7-10, 6+D , no other suit.

2H

7-10, both minors, unbalanced.

2S

7-10, 6+C , no other suit.

2NT

4-6, 5-5 not C .

3X

4-6, natural, good suit.

The same structure will be used by 1C opener in response to 1D from partner. Obviously the point range here will be 13+, not 7-10, but the shapes are still the same.

Relays

As your partner shows their shape, you will continually bid the cheapest step (relay) to allow them to continue. All responses to relays are natural, with the exceptions mentioned above.

Any non-step bid by relayer is to play, with the exception of the control asks described below.

3NT is never a relay, it is always natural. If your first step is 3NT, then use 4C as the relay instead.

 

Control asks

Any relay of 3D or higher, no longer asks for shape. At this point, you are asking for controls (AKQ points). Score yourself 3 points for an ace, 2 for a king, and 1 for a queen.

A first step response will show the minimum number of control points for your opening bid. Second step response will show minimum plus one, and so on.

The minimum number of AKQ points is:

If you are not interested in queens, you could instead choose to ask for AK points (2 for an ace, 1 for a king). This is done by bidding one step higher than an AKQ relay. For example, if a 3D bid would be relay asking for AKQ points, then 3H would ask instead for AK points.

The minimum number of points (base level) for an AK response is half of the minimum points for an AKQ response:

The minimum number of AK points is:

Jump control asks

You may wish to make a control ask, but do not wish to continue relaying until you get above 3D . Instead, once you have made at least one relay, you can jump to 3D or 3H at any time to make a control ask.

The exception is immediately after a 2D single suited bid (ie. 1C-2D or 1C-1D-2D). A 3D bid in these sequences is natural. To control ask, you must relay again first.

Denial cues

You could optionally choose to play denial cues after partner has given a control response. These are a little more complicated and will not be covered in detail here. In short, a denial cue response (in Honeymoon) involves bidding the cheapest suit in which you do not hold an ace or king. This allows partner to place your honour cards.

Symmetric Relay

Here is a suggested symmetric relay structure which you can use with Red Grover.

Hands are split into shape categories, namely balanced, one-suited, two-suited, and three-suited. Once you have specified which type of hand you have, you then give relay responses according to the scheme for that hand type.

Most one-suited hands will involve a bid of 2D at some point. Failure to bid 2D guarantees that you are not 1-suited. The exception is where a 2C bid shows single suited diamonds.

One-suited scheme

Having bid 2D to show this hand type, partner will relay with 2H .

Bid

Description

2S

Low shortage (could be 6322/7222).

2NT

Mid shortage.

3C

2236 precisely (trebleton in low suit).

3D

High shortage, 1336.

3H

High shortage, 1327.

3S

High shortage, 1237.

3NT

High shortage, 0337.

If a 5332 shape is permissible, group both the 7321 shapes together to make room.

Two-suited scheme

To show this hand type, you will make a bid of 2H or higher, having failed to bid 2D first.

Bid

Description

2H

Lower suit is shorter.

2S

5+5+ (5521/6511/5512/5503/6502).

2NT

High suit shorter, low shortage.

3C

High suit shorter, 5422 precisely.

3D

High suit shorter, high shortage 5431.

3H

High suit shorter, high shortage 6421.

3S

High suit shorter, high shortage 6430.

3NT

High suit shorter, high shortage 7420.

Your bid of 2H (or failure to bid 2H ) will indicate which of your two suits is longer. Then your bid of 2NT (or failure to bid 2NT) will indicate which of your two short suits is shorter. Then you show your shape.

 

Three-suited scheme

If you ever bid 2D after having shown two suits, you cannot be one-suited. Therefore you must be three-suited. Alternatively, after a 2C bid showing diamonds or 3-suiter, then a 2H rebid confirms the three-suiter.

If your third suit is not known, then your first step must be to identify it (step 1 below). Otherwise just start from step 2:

Step

Description

1

Short in lower of two unknown suits.

2

4441, short in higher suit.

3

5440, short in higher suit.

4

4540, short in higher suit.

5

4450, short in higher suit.

Balanced scheme

Having bid 1NT to show a balanced hand:

Step

Description

1

Any 5-card minor (if possible).

2

S + another, 4432.

3

H + minor, 4432.

4

Both minors 4432.

5

H 4333

6

S 4333

7

H 4333

8

S 4333

If a 5-card minor is not possible, leave this step out. If this means that 2H or 2S is natural, you could choose to swap these two bids.

1D / 1H openings

There is a special balanced / 3-suiter scheme after the sequence 1D -1H -1S or 1H -1S -1NT:

Step

Description

1

3-suiter.

2

5332.

3

Other major (if allowed).

4

H 4432.

5

S 4432, low shortage.

6

S 4432, high shortage.

7

4333.

1NT opening

The balanced scheme after a 1NT opening is simpler, as there are only six steps: 5D / 5C / 3244 / 2344 / 3343 / 3334.

Interference with relays

So far, we have adopted a simple approach to interference. We ignore all doubles in all situations, and break relay after any other bid.

A more sensible practice is to keep relays on in all GF situations unless we are up more than three steps. If relay is not broken, then relayer’s pass is relay, double is penalty. Responder’s pass is first step response, double is second step. After a pass (first step response), relayer (now in passout seat) must bid step to continue relay, as double would be penalty.

If relayer chooses to make a penalty double (or redouble), and this is ripped for any reason, then there are no further relays.

Note: to put us up more than three steps, the opponents must raise the auction one level. For example, over a 2C relay or response, they must bid 3C (the 5th bid) to break the relay.

If the opponents bid twice, then it is not as obvious. To break the relay, the opponent’s second bid must be one level higher than the par equivalent of our bid which precedes it.

Eg.

1NT

(Pass)

2C*

(2NT)

 

X

(3D)

Pass

 

The double (2nd step) creates a game force, and is actually the equivalent of a par 2H response. Therefore a bid of 3H would now be required to break relay. We still relay over 3D.

Optional suggestion. Whenever the opponents double a relay, we have the chance to locate a stopper, avoiding silly 3NT or 5C contracts. The responder should pass with no stopper, else give normal relay responses. After the pass, responder should keep the relay going with a redouble (a breakout would be a non-forcing attempt to bail-out). If you adopt this treatment, then it is an exception to the above rules (ie. the pass here is no longer a first step response, and the redouble is not penalty).

 

Interference after 1C

After a strong 1C opening, we lose a lot of ground, so a firm structure is needed.

After interference up to 2S, the following structure is recommended for responder. Remember that a new suit at the 3-level is always forcing.

Dble

16+ any or 7-10 takeout

Bid

7-10 natural

Jump

11-15

3-bid

11-15

Cue

11-15 stayman (or takeout at 1 level)

2NT

Lebensohl

2NT Lebensohl followed by a strong option (3NT or stayman), will deny a stopper. This gives the opponents a chance to raise at the three level when we have no stopper. This gives us the option of penalising instead of 3NT when we have no stopper.

One level overcalls

The following structure is recommended for overcalls of up to 1H over our strong opening. This overrides the structure described above.

Pass

Trap pass or game force

Dble

0-6 any or 7-10 bal no stopper

Bid

7-10 natural

After the game force pass, opener will reopen with a double holding doubleton or better (a bad action double). Thereafter, doubles are penalty over the suit, and good action doubles under the suit.

If we bid at any time, this should be a relay response if we will be up less than three steps. Otherwise, all bids are natural.

4th seat interference

When 4th seat opponent bids after 1C-1D:

Zooming

A frequent area of misunderstanding occurs when zooming to controls. This is structure we currently use. Note that zooming only applies if you hold the most extreme shape. If you hold a different shape, then you must simply show it.

Note also that you may never zoom past 3NT if you are limited, even with base + 4 controls.

If the shape scheme ends at 3NT, then a zoom to 4C shows base + 4 relay points, 4D shows base + 5, etc. 3NT shows up to base + 3.

If the shape scheme ends between 3D and 3NT, then there are spare steps. Again, 4C shows base + 4 relay points. 3NT shows base. Each spare step down to 3D (if available) shows an additional control, so 3D is base + 3.

If, for example, the last shape comes out at 3H , so 3D is not available, then 3H shows base + 2 or base + 3. Over the 3S relay, 3NT is now base + 2, and 4C + is base + 3 zooming to denial cues.

If the scheme ends below 3D , as in some balanced schemes, then it is probably better to just ignore the extra space, unless you wish to discuss it. It won’t come up often enough to justify the memory work. If you do wish to discuss it, the best approach is probably to use 3NT as base - 1, 3S as base, 3H as base + 1, etc.

There are two situations where shape comes out above 3NT. If we have a 7411 shape, then we choose to show this with 4C , reserving the 3C bid for specifically 5422. In this case, 4D would be the base + 4 zoom. Discuss whether this shows 7411 or 7420.

Also, in the 5-5 scheme, 3NT will show an unresolved 6520 shape. In this case, 4D asks for AK controls, and 4C is for shape resolution (do not zoom here).

 

Blackwood

A reminder. While the first step control ask is for AKQ, don’t forget that the second step ask is for AK (halve the base), and the third step ask is for aces (base 0). Note: this only applies up to 4D . A breakout to 4-major is to play.

Regardless of which control ask you use, denial cues are still for AK. The Q is introduced on the second round.

Denial cues

Michael Wilkinson has suggested a different method of denial cues, used by the SCAMP system. Currently, we stop to deny an A or K, or to show AKQ. SCAMP includes the Q in the first round, stopping to deny A, K or Q, or to show A and another.

A few quick practice hands have indicated that our current method is better, but it is worth further investigation.

Resolving 4432 shapes

Michael has also pointed out that our balanced structure is inefficient in some places. We used to play that 4432 shapes are not resolved unless there is only one individual shape still to come (4333).

Michael has pointed out that it is better to always resolve the last four individual shapes if possible. This means we should resolve the last two 4432 combinations, as long as there is no 4333 still to come. Discuss this.

The 2C relay

As the 1S bid shows both minors, the 2C and 2D openings can only be 1-suited. Therefore the relays are down several steps. This is often forgotten. Here is the full structure after the 2C opening:

2H

low shortage

2S

mid shortage

2NT

2236

3C

1336

3D

1327

3H

1237

3S

0337

After the 2D opening, the relays are the same, up one step.

Introducing Blue Grover

With the Gold Coast Congress coming up, I notice that Red Grover is illegal in the Pairs event. The obvious solution is... Blue Grover.

Overview

The Red Grover major openings, 1D and 1H , must be moved up one step to make them natural. Therefore we have to take out one of the steps from each bid to get back on par.

Opening Bids

Bid

HCP

Description

1C

13+

Any shape.

1D

10-12

4S . Balanced or 3-suiter.

May have 5S if 5044.

1H

8-12

4+H , denies 4S .

1S

8-12

4+S , unbal, denies 4H .

1N

10-12

Balanced, no major.

2C

8-12

5+C , unbal, may have 4D .

2D

8-12

5+D , unbal, may have 4C .

2H

8-12

Both majors, unbalanced.

2S

8-12

5+5+ minors.

Responses

The same as for the corresponding Red Grover opening, with the following exceptions.

 

The new 1D opening

The Blue Grover 1D opening is a new bid and requires special attention.

Game Force

The 1S response is a game force relay, unless opener is balanced and relayer rebids 2S . This means that 1D -1S -2H -2NT is relay.

1N

balanced H

2C

balanced D

2D

balanced C

2H

4333 (2S now is invite, 2NT is relay)

2S

4144

2N

5044

3C

4054

3D +

4045

Memory aid: all minor bids show other minor.

Invitational raise

2H asks partner to accept with a 3-suiter. Note that when opener is 4144, we only need 20 working points for game. Use the 2H raise freely with 8 HCP outside hearts. If you want to invite opposite a balanced hand, use the 1S relay and rebid 2S . A good 7-loser hand is generally worth a 1S invitation. The higher responses (2NT+) are the normal splinters and fit showing jumps.

Natural bidding

Prefer a 1NT response rather than a 3-card spade raise. Opener will rip with a 3-suiter.

The 1H response is natural and forcing for one round, with natural responses. Opener will not bypass 1NT without three card heart support, bidding 1S with any 3-suiter.

2C /D are natural non-forcing. Opener will bid on with 4-card support. The simplest approach is to raise with flat hands, bid 2NT with 4441, or bid a 5-card suit. You could play 2H as a maximum 3-card raise with a small doubleton.

Interference

If the opponents interfere directly over 1D , responder’s double is penalty. Opener will rip a heart double with a singleton.

If they interfere over 1D -1S , all relays are off. Opener can double with four trumps, pass with balanced hands, or bid NT (4144) or a 5-card suit. Double by relayer is penalty.

Points for discussion

While Red Grover is a very carefully defined system, it has gone through a lot of changes recently, so it is worth going over some of the points which require partnership discussion.

Interference over relays

Interference over 1C opening

Denial cues

Resolution of 4432 hands

Penalty doubles when we have settled

Transfers over weak twos

Natural 2-minor

Zooming

Points often forgotten

Under construction: a summary of some of the more obscure parts of the system, which may be forgotten without an occasional reminder.

5 card minor in flat hands

1C -1NT-2D relay, ext stayman

1NT-2D relay

1S -2D relay

7411 and 7222 move

Grouping minors in 2H / 2S

Honeymoon conventional bids

Heart cue raises in blue grover