Introducing Red Grover
This system has been designed to provide an opportunity to practise using a Forcing Pass style system, when the system regulations do not permit the real thing.
All bids from 1
The system can be plugged in to your favourite Symmetric Relay structure, or you can use natural style Honeymoon relays. Both these options will be discussed in more detail in a future bulletin.
All opening bids are four points stronger in 3rd/4th seat. A passed hand cannot relay, the relay bid just shows a maximum pass. After a 3rd seat 1
Openings
|
Bid |
Description |
|
1 |
13+ any shape. |
|
1 |
8-12, 4+ |
|
1 |
8-12, 4+ |
|
1 |
8-12, 5+/4+ minors. |
|
1NT |
10-12, balanced, no major. |
|
2 |
8-12, 6+ |
|
2 |
8-12, 6+ |
Responses to 1
|
Bid |
Description |
|
1 |
0-6 or 11+ (relay again with 11+). |
|
1 |
7-10, 4+ |
|
1 |
7-10, 4+ |
|
1NT |
7-10, any balanced or 5m332. |
|
2 |
7-10, 6+ |
|
2 |
7-10, 6+ |
|
2 |
7-10, 5+ |
|
2 |
7-10, 4 |
|
2NT |
4-6, 5-5 not |
|
3X |
4-6, natural, good suit. |
After the 1NT response, play 2
Continuations over 1
All continuations are forcing and unlimited, except for flat hands. These must be droppable to avoid getting too high.
|
Bid |
Description |
|
1 |
4+ |
|
1 |
4+ |
|
1NT |
13-19, any balanced or 5m332. |
|
2 |
6+ |
|
2 |
6+ |
|
2 |
5+ |
|
2 |
4 |
|
2NT |
20-22, any balanced or 5m332. |
|
3 |
23+, any balanced or 5m332. |
If responder fails to relay again after 1
If responder shows 0-6, opener may still have game interest. In this case, opener can bid 2NT enquiry. A response of 3
Responses to 1
|
Bid |
Description |
|
Pass |
0-10, judgement call. |
|
1 |
10+ game try or better relay (13+ if balanced). |
|
1 |
7-12, 4+ |
|
1NT |
8-12 balanced no major. |
|
2 |
7-12, 5+ |
|
2 |
7-12, 5+ |
|
2 |
6-11, |
|
2 |
10-12, 4+ |
|
2NT |
10-12, 3 |
|
3 |
10-12, 3 |
|
3 |
10-12, 3 |
|
3 |
Preemptive. |
Opener's new suit is canape. Responder's new suit is canape after 1
Over the 1
Responses to 1
1
|
Bid |
Description |
|
Pass |
0-10, judgement call. |
|
1 |
10+ game try or better relay (13+ if balanced). |
|
1NT |
8-12 balanced. |
|
2 |
7-12, 5+ |
|
2 |
7-12, 5+ |
|
2 |
7-12, 5+ |
|
2 |
6-11, |
|
2NT |
10-12, 4+ |
|
3 |
10-12, 3 |
|
3 |
10-12, 3 |
|
3 |
10-12, 3 |
|
3 |
Preemptive. |
Over the 1
Further details regarding the relay responses will be covered in a future bulletin.
Note: if the opponents double these weak artificial openings, you can keep the full response structure. Play redouble as 0-10 rescue, and pass as 0-10 with tolerance. The rest of the responses can remain the same.
You could also choose to keep the full response structure after a one-step overcall. Just substitute double for the relay bid.
Otherwise, just play your preferred version of negative doubles.
Responses to 1
|
Bid |
Description |
|
Pass |
Good spades. |
|
1NT |
Asks for better minor, or to play in 2 or any invitational hand. |
|
2 |
To play. |
|
2 |
Game force relay. |
|
Other |
Natural, raises are preemptive. |
Over the 2
Responses to 1NT opening
|
Bid |
Description |
|
2 |
Game try relay. |
|
2 |
Game force relay. |
|
2NT |
Minors, preemptive. |
|
Other |
Natural not forcing. |
Over the 2
|
2 |
|
|
2 |
|
|
2NT |
3244 precisely. |
|
3 |
2344 precisely. |
|
3 |
3343 precisely. |
|
3 |
3334 precisely. |
Over the 2
Responses to 2
Normal relay structure.
2NT/3
After the 2NT rebid (20-22), you have the added bonus that partner cannot be 7-10. The following set of responses work well:
|
3C |
weak signoff OR 6 card suit 11+. |
|
3D |
three card stayman (could be 0-6). |
|
3H/S |
4 card suit, forcing (could be 0-6). |
|
4C/D |
5 card suit, natural slam try (4N is now to play, a minimum misfit). |
After 3
Interference
Honeymoon relays
The simplest way to play Red Grover is to use Honeymoon relays. This means that all relay responses are basically natural. You will notice that the basic Red Grover response structure involves bidding
Note - the opening bids are still artificial as described.
There are a few exceptions to the rule of natural bidding, which are necessary to make it easier to bid all your suits in a limited space. Some of the 2-level responses will be artificial.
Honeymoon responses to 1
|
Bid |
Description |
|
1 |
0-6 or 11+ (relay again with 11+). |
|
1 |
7-10, 4+ |
|
1 |
7-10, 4+ |
|
1NT |
7-10, any balanced or 5m332. |
|
2 |
7-10, both majors, unbalanced. |
|
2 |
7-10, 6+ |
|
2 |
7-10, both minors, unbalanced. |
|
2 |
7-10, 6+ |
|
2NT |
4-6, 5-5 not |
|
3X |
4-6, natural, good suit. |
The same structure will be used by 1
Relays
As your partner shows their shape, you will continually bid the cheapest step (relay) to allow them to continue. All responses to relays are natural, with the exceptions mentioned above.
Any non-step bid by relayer is to play, with the exception of the control asks described below.
3NT is never a relay, it is always natural. If your first step is 3NT, then use 4
Control asks
Any relay of 3
A first step response will show the minimum number of control points for your opening bid. Second step response will show minimum plus one, and so on.
The minimum number of AKQ points is:
If you are not interested in queens, you could instead choose to ask for AK points (2 for an ace, 1 for a king). This is done by bidding one step higher than an AKQ relay. For example, if a 3
The minimum number of points (base level) for an AK response is half of the minimum points for an AKQ response:
The minimum number of AK points is:
Jump control asks
You may wish to make a control ask, but do not wish to continue relaying until you get above 3
The exception is immediately after a 2D single suited bid (ie. 1C-2D or 1C-1D-2D). A 3D bid in these sequences is natural. To control ask, you must relay again first.
Denial cues
You could optionally choose to play denial cues after partner has given a control response. These are a little more complicated and will not be covered in detail here. In short, a denial cue response (in Honeymoon) involves bidding the cheapest suit in which you do not hold an ace or king. This allows partner to place your honour cards.
Symmetric Relay
Here is a suggested symmetric relay structure which you can use with Red Grover.
Hands are split into shape categories, namely balanced, one-suited, two-suited, and three-suited. Once you have specified which type of hand you have, you then give relay responses according to the scheme for that hand type.
Most one-suited hands will involve a bid of 2
One-suited scheme
Having bid 2
|
Bid |
Description |
|
2 |
Low shortage (could be 6322/7222). |
|
2NT |
Mid shortage. |
|
3 |
2236 precisely (trebleton in low suit). |
|
3 |
High shortage, 1336. |
|
3 |
High shortage, 1327. |
|
3 |
High shortage, 1237. |
|
3NT |
High shortage, 0337. |
If a 5332 shape is permissible, group both the 7321 shapes together to make room.
Two-suited scheme
To show this hand type, you will make a bid of 2
|
Bid |
Description |
|
2 |
Lower suit is shorter. |
|
2 |
5+5+ (5521/6511/5512/5503/6502). |
|
2NT |
High suit shorter, low shortage. |
|
3 |
High suit shorter, 5422 precisely. |
|
3 |
High suit shorter, high shortage 5431. |
|
3 |
High suit shorter, high shortage 6421. |
|
3 |
High suit shorter, high shortage 6430. |
|
3NT |
High suit shorter, high shortage 7420. |
Your bid of 2
Three-suited scheme
If you ever bid 2
If your third suit is not known, then your first step must be to identify it (step 1 below). Otherwise just start from step 2:
|
Step |
Description |
|
1 |
Short in lower of two unknown suits. |
|
2 |
4441, short in higher suit. |
|
3 |
5440, short in higher suit. |
|
4 |
4540, short in higher suit. |
|
5 |
4450, short in higher suit. |
Balanced scheme
Having bid 1NT to show a balanced hand:
|
Step |
Description |
|
1 |
Any 5-card minor (if possible). |
|
2 |
|
|
3 |
|
|
4 |
Both minors 4432. |
|
5 |
|
|
6 |
|
|
7 |
|
|
8 |
|
If a 5-card minor is not possible, leave this step out. If this means that 2
1
There is a special balanced / 3-suiter scheme after the sequence 1
|
Step |
Description |
|
1 |
3-suiter. |
|
2 |
5332. |
|
3 |
Other major (if allowed). |
|
4 |
|
|
5 |
|
|
6 |
|
|
7 |
4333. |
1NT opening
The balanced scheme after a 1NT opening is simpler, as there are only six steps: 5
Interference with relays
So far, we have adopted a simple approach to interference. We ignore all doubles in all situations, and break relay after any other bid.
A more sensible practice is to keep relays on in all GF situations unless we are up more than three steps. If relay is not broken, then relayer’s pass is relay, double is penalty. Responder’s pass is first step response, double is second step. After a pass (first step response), relayer (now in passout seat) must bid step to continue relay, as double would be penalty.
If relayer chooses to make a penalty double (or redouble), and this is ripped for any reason, then there are no further relays.
Note: to put us up more than three steps, the opponents must raise the auction one level. For example, over a 2C relay or response, they must bid 3C (the 5th bid) to break the relay.
If the opponents bid twice, then it is not as obvious. To break the relay, the opponent’s second bid must be one level higher than the par equivalent of our bid which precedes it.
|
Eg. |
1NT |
(Pass) |
2C* |
(2NT) |
|
|
X |
(3D) |
Pass |
|
The double (2nd step) creates a game force, and is actually the equivalent of a par 2H response. Therefore a bid of 3H would now be required to break relay. We still relay over 3D.
Optional suggestion. Whenever the opponents double a relay, we have the chance to locate a stopper, avoiding silly 3NT or 5C contracts. The responder should pass with no stopper, else give normal relay responses. After the pass, responder should keep the relay going with a redouble (a breakout would be a non-forcing attempt to bail-out). If you adopt this treatment, then it is an exception to the above rules (ie. the pass here is no longer a first step response, and the redouble is not penalty).
Interference after 1C
After a strong 1C opening, we lose a lot of ground, so a firm structure is needed.
After interference up to 2S, the following structure is recommended for responder. Remember that a new suit at the 3-level is always forcing.
|
Dble |
16+ any or 7-10 takeout |
|
Bid |
7-10 natural |
|
Jump |
11-15 |
|
3-bid |
11-15 |
|
Cue |
11-15 stayman (or takeout at 1 level) |
|
2NT |
Lebensohl |
2NT Lebensohl followed by a strong option (3NT or stayman), will deny a stopper. This gives the opponents a chance to raise at the three level when we have no stopper. This gives us the option of penalising instead of 3NT when we have no stopper.
One level overcalls
The following structure is recommended for overcalls of up to 1H over our strong opening. This overrides the structure described above.
|
Pass |
Trap pass or game force |
|
Dble |
0-6 any or 7-10 bal no stopper |
|
Bid |
7-10 natural |
After the game force pass, opener will reopen with a double holding doubleton or better (a bad action double). Thereafter, doubles are penalty over the suit, and good action doubles under the suit.
If we bid at any time, this should be a relay response if we will be up less than three steps. Otherwise, all bids are natural.
4th seat interference
When 4th seat opponent bids after 1C-1D:
Zooming
A frequent area of misunderstanding occurs when zooming to controls. This is structure we currently use. Note that zooming only applies if you hold the most extreme shape. If you hold a different shape, then you must simply show it.
Note also that you may never zoom past 3NT if you are limited, even with base + 4 controls.
If the shape scheme ends at 3NT, then a zoom to 4
If the shape scheme ends between 3
If, for example, the last shape comes out at 3
If the scheme ends below 3
There are two situations where shape comes out above 3NT. If we have a 7411 shape, then we choose to show this with 4
Also, in the 5-5 scheme, 3NT will show an unresolved 6520 shape. In this case, 4
Blackwood
A reminder. While the first step control ask is for AKQ, don’t forget that the second step ask is for AK (halve the base), and the third step ask is for aces (base 0). Note: this only applies up to 4
Regardless of which control ask you use, denial cues are still for AK. The Q is introduced on the second round.
Denial cues
Michael Wilkinson has suggested a different method of denial cues, used by the SCAMP system. Currently, we stop to deny an A or K, or to show AKQ. SCAMP includes the Q in the first round, stopping to deny A, K or Q, or to show A and another.
A few quick practice hands have indicated that our current method is better, but it is worth further investigation.
Resolving 4432 shapes
Michael has also pointed out that our balanced structure is inefficient in some places. We used to play that 4432 shapes are not resolved unless there is only one individual shape still to come (4333).
Michael has pointed out that it is better to always resolve the last four individual shapes if possible. This means we should resolve the last two 4432 combinations, as long as there is no 4333 still to come. Discuss this.
The 2
As the 1
|
2 |
low shortage |
|
2 |
mid shortage |
|
2NT |
2236 |
|
3 |
1336 |
|
3 |
1327 |
|
3 |
1237 |
|
3 |
0337 |
After the 2
With the Gold Coast Congress coming up, I notice that Red Grover is illegal in the Pairs event. The obvious solution is... Blue Grover.
Overview
The Red Grover major openings, 1
Opening Bids
|
Bid |
HCP |
Description |
|
1 |
13+ |
Any shape. |
|
1 |
10-12 |
4 May have 5 |
|
1 |
8-12 |
4+ |
|
1 |
8-12 |
4+ |
|
1N |
10-12 |
Balanced, no major. |
|
2 |
8-12 |
5+ |
|
2 |
8-12 |
5+ |
|
2 |
8-12 |
Both majors, unbalanced. |
|
2 |
8-12 |
5+5+ minors. |
Responses
The same as for the corresponding Red Grover opening, with the following exceptions.
The new 1
opening
The Blue Grover 1
Game Force
The 1
|
1N |
balanced |
|
2 |
balanced |
|
2 |
balanced |
|
2 |
4333 (2 |
|
2 |
4144 |
|
2N |
5044 |
|
3 |
4054 |
|
3 |
4045 |
Memory aid
: all minor bids show other minor.Invitational raise
2
Natural bidding
Prefer a 1NT response rather than a 3-card spade raise. Opener will rip with a 3-suiter.
The 1
2
Interference
If the opponents interfere directly over 1
If they interfere over 1
Points for discussion
While Red Grover is a very carefully defined system, it has gone through a lot of changes recently, so it is worth going over some of the points which require partnership discussion.
Interference over relays
Interference over 1C opening
Denial cues
Resolution of 4432 hands
Penalty doubles when we have settled
Transfers over weak twos
Natural 2-minor
Zooming
Points often forgotten
Under construction: a summary of some of the more obscure parts of the system, which may be forgotten without an occasional reminder.
5 card minor in flat hands
1
1NT-2
1
7411 and 7222 move
Grouping minors in 2
Honeymoon conventional bids
Heart cue raises in blue grover