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Super Sleuth is a first generation Super Nintendo Emulator designed exclusively
for Microsoft Windows 95/98/ME. It was designed to aid in the development of
software intended for use on the Super Nintendo Entertainment System (SNES).
The real-time-debug system allows the user to easily trace CPU operation and
track bugs efficiently. While a number of years have been spent perfecting the
software, it is not guaranteed to be 100% compatible.
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128KB Backup RAM support (Support for various backup units) |
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Support for various ROM formats (Max 64Mbit Cartridge Mode, Max 96Mbit Game Doctor Mode) |
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Memory Transfer to supported Hardware Devices |
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Support for Standard Controller, Nintendo Scope and Mouse |
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State Transfer in both Proprietary and RTS formats |
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DSP Support (including DSP-1, DSP-2, OBC-1 and S-DD1) |
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Advanced 24bit Color Mapping Technology |
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Screen Capture in PNG format |
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Disclaimer (Please read before downloading)
This product is provided free of charge and therefore on an "AS IS" basis, without warranty of any kind, express or implied, including without limitation the warranties that it is free of defects, virus free, able to operate on an uninterrupted basis, merchantable, fit for a particular purpose or non-infringing. This Disclaimer of warranty constitutes an essential part of this agreement. No use of the product is authorised hereunder except under this disclaimer. This product is for non-commercial use only and shall not be packaged with any commercially licensed software. |
Super Sleuth PE 1.03
Super Sleuth PE 1.04 Preview Build 6,
Database Only (Updated 07-11-2007)
| 2008-08 |
Version 1.04 Preview 6 released. 1 recent fix and a couple of updates from 2 years ago, nothing to write home about :) |
| 2006-02 | Version 1.04 Preview 5 released |
| 2005-11 | Version 1.04 Preview 4 released |
| 2005-09 | Version 1.04 Preview 3 released |
| 2005-05 | Completed Label and Breakpoint Symbol file support |
| 2005-04 | Finally got my hands on a copy of Borland Delphi 2005 :) |
| 2005-03 | Version 1.03 released |
| 2005-02 | Updated 6502 CPU timing to match hardware |
| 2005-01 | Replaced 65816 CPU Operation Code timing with Cycle-by-Cycle |
| 2004-12 | Version 1.02 released, Merry Christmas! |
| 2004-11 |
Extended Database to override cartridge mapping using PCB indentification (PCB information would be greatly appreciated) |
| 2004-10 | First Public Release |
| 2004-08 | Added Break-Point Save v2.00 and Real-Time Save Support |
| 2004-07 | Added Game Doctor Mapping Support |
| 2004-05 | Added Database Support |
| 2004-04 | Emulator was renamed to 'Super Sleuth' due to the addition of more sophisticated bug tracking tools |
| 2003-02 | Joined Snes9x as a developer and started the Snes9x DSP Project |
| 2002-10 | Ported from Borland Pascal 7 for DOS to Borland Delphi 6 for Windows |
| 1998-08 | Project Started |
| When submitting bug reports be certain to include a copy of the ROM information from the trace file. To help replicate software related bugs please submit a Break-Point Save file with your report. Make sure to enable SRAM transfer for bug reports, by default SRAM transfer is disabled. |
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| Super Mario RPG | Metal Combat | Yoshi's Island | ||
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| Super Mario Kart | Dungeon Master | Star Ocean | ||
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Microsoft Windows is a registered
trademark of Microsoft Corporation.
"Super Nintendo Entertainment System", "Super NES" and "Super Famicom" are registered trademarks of Nintendo Co., Ltd. "Super Wildcard" is a trademark of Far Fronteast Corporation. "Game Doctor" is a trademark of Bung Enterprises. |